000 01686cam a2200337 i 4500
001 1343160515
003 OCoLC
005 20230830181148.0
008 220901t20222022meu j 000 f eng d
010 _a2022911671
020 _a9798986476605
035 _a(OCoLC)1343160515
040 _cx
043 _an-us-me
100 1 _aClark, John R.,
_eauthor.
245 1 0 _aHardScrabble kids :
_bsemi-magical tales of Maine /
_cJohn R. Clark.
264 1 _aWaterville, Maine :
_bSennebec Hill Press,
_c[2022]
264 4 _c©2022.
300 _a253 pages ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
520 _aMyrna, Icky, Sara (with no H), Greg, and everyone else in these stories face a challenge. Some are more serious than others, but all seem daunting until a bit of magic comes along to help them. Challenges include helping a Revolutionary War ghost find eternal rest, coming up with a way to thwart a bully thanks to some football drills, an outhouse that serves as a transport system, time-traveling wildlife, a gift from a priest that saves a girl and her friend from a demon, and an alien stuck in a mall parking lot. Follow along through sixteen stories and one novella as these Maine teens and youngsters find ways to overcome what at first seems impossible.
545 0 _aMaine author.
_bJohn R. Clark lives in central Maine.
650 0 _aMagic
_vJuvenile fiction.
650 0 _aAuthors, American
_zMaine.
650 0 _aImprints (Publishers' and printers' statements)
_zMaine
_zWaterville.
651 0 _aMaine
_vJuvenile fiction.
907 _a.b176296785
942 _2ddc
_cBOOK
999 _c14210
_d14210